fig 4. 4 insider controller
fig 5. combined controller
Next, we have come to the most complicated stage in
the production. According to their individual attributes, animatic
elements were distributed into following groups: modeling, rendering,
and animation. The execution and interaction among each group,
are as followed:
the modeling team, led by Geese Chu, and broke down into:
1. Character modeling, 2. Background modeling, 3. Props modeling.
All the modeling was created in reference to the results from
the pre-production stage. Following the pre-production schedule,
the modeling team completes each object with the correct color
tone and basic setting of texture. Then these objects are passed
on to the rendering team.
Led by Vincent Lin, the rendering team also broke down into several
groups: 1. Lighting group 2. Texture mapping and 2D paint 3. Material,
Texture and shading group.
First took the animatic elements and started to work on environmental
lighting, which included lighting direction, color, and intensity
(fig. 8). For example, the use of fog, spotlight, and point light
to the object can be set here, instead of waiting for the final
model to complete. This has the advantage of grasping the lighting
characteristics of the entire project, and helps the artistic
director to confirm lighting effect early on in the project (fig.
fig 6. modeling finished
fig 7. texture finished
fig 8. animation setup
fig 9. lighting setup